Est. for Dan McCarthy · turning 75 this October

The Card Room.

A quiet place for the games you've always played. No advertisements. No tracking. The grandchildren show up on the wins.

Today's deal

Today · the same six hands for everyone

Loading the table…

enter
№ 01

FreeCell

Open cells, open hand. Nearly every deal is winnable.

Open · take a seatUntouched
enter
№ 02

Solitaire

The one you grew up with. Draw one or three.

Open · take a seatUntouched
enter
№ 03

Sudoku

Nine by nine, one to nine, no repeats. Pencil marks supported.

Open · take a seatUntouched
enter
№ 04

Pyramid

Cards summing thirteen. Patience and arithmetic.

Open · take a seatUntouched
enter
№ 05

Beleaguered Castle

Build down from the towers. Aces seed the foundations.

Open · take a seatUntouched
enter
№ 06

Crown

Pair the jewels to thirteen. Kings remove on their own.

Open · take a seatUntouched
enter
№ 07

Spider

Two decks, ten columns. Build down by suit to clear.

Open · take a seatUntouched
enter
№ 08

Golf

Seven columns of four. Match adjacent ranks to clear.

Open · take a seatUntouched
enter
№ 09

Yukon

No stock, no waste. All cards exposed from the start.

Open · take a seatUntouched
enter
№ 10

Digits

Clear the grid by matching adjacent digits. Bigger groups score more.

Open · take a seatUntouched
enter
Built by siTOTis